Trove Knight
“Melee class. Skillfully handles sword, attacking and defensive skills. One of the best tanking characters.
Knight activation:
- Starting class coin.
- Class coin.
- 250 credits.
Knight Weapon:
- Melee (Sword).
- Damage:
- Physical.
- Biome / Territory:
- Medieval Highlands (Medieval Highlands).
Knight Skills:
- Active: Basic attack.
Sweeping attack in front of you.
Damage: 250% physical damage.
Range: 3 blocks.
Attack speed: 2.125 * Attack speed per second.
Arc damage against multiple targets.
Can hit enemies one block higher or lower.
Increased damage when Retribution is active. - Active: Smash.
Deals damage with a swing of the weapon.
Can hit enemies 1 block below you.
Breaks blocks.
Knocks back enemies strongly.
The affected area is 4×7 blocks.
When holding the skill for 2 seconds, the damage increases 3.5-4.5 times from normal attacks. - Active: Charge.
The character dashes forward and deals damage.
Cannot be used if the character is standing next to an obstacle 2 or more blocks high.
The area of damage is 3×5 blocks.
Dash range – 12 blocks.
Breaks blocks
Damage is 3-4 times more than normal hits.
When used, causes the enemy to throw a flag on the Battle arena (PvP arena) - Ulta: Iron Will (Iron will).
Heals the knight’s wounds and surrounds him with a shield.
Activates Retribution
Restores 100% of your health. Best used in an emergency.
The shield absorbs 75% damage for 7 seconds.
Increases Stability by 2 times.
Cooldown 40 seconds. - Passive: Retribution.
When a character takes damage, his next attack will deal more damage.
The damage is 3-5 times more than normal.
The impact is charged every 2 seconds.
If the shock is charged and not used, then after 3.5 seconds the charge will disappear.
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